8/1/2023 0 Comments Cultist simulator art![]() Since I’m bad at juggling cards, I was woefully unprepared for changing An Affliction back into Health. Treating An Affliction can be done with the Dream action by combining it with a vitality and extra funds. If left untreated, that Health will be lost. One of the stats cards in the game, Health, can be changed into An Affliction if you become unwell. The type of balancing act that Cultist Simulator requires lends itself to unintentional hilarity. I would sit down to play Cultist Simulator then find out that two hours had gone by before I knew it. All of this adds up to a frantic yet measured gameplay loop that is compelling to spend time with. The cards that protect the player from status afflictions also have a countdown before they disappear, so hoarding protection cards is impossible. Studying occult mysteries will take time away from protecting yourself from certain status afflictions like Trembling in the Air. Cultist Simulator is a balancing act of creating cards when you need them while also progressing toward an ending. If you suddenly need that Follower to destroy evidence or need Explore to create a specific card, you won’t be able to until that action is finished. Playing a Follower with the Explore verb to wander the city means that Follower and Explore are both locked off for 60 seconds. The challenge of Cultist Simulator is that each action and most cards have a countdown associated with them. There are cards that can only be used in one area, but each time I encountered that situation it made sense to me why that was the case. That doesn’t only apply to character cards Tools, Followers, and Lore Fragments all have numerous amounts of uses. That character can be used with Talk for them to give you work contracts, Study for them to teach you a skill, or you can Explore a specific location with them to open up side objectives. Meeting a character while exploring will add their character card to the deck. ![]() The various uses a card can have with those six verbs is quite impressive. Eventually, six verbs will open up in total. As that character's story opens up, so will the amount of verbs a card can be used with. A doctor will randomly remember a patient who was talking about worlds beyond view, or an inheritance will include strange journals or diaries. Their day job also sets up how their interest in the unknown is piqued. This sets up the day job for the chosen character, which is the primary way to earn Funds. The first verb for every character is Work. These consist of various verbs like Dream, Work, Explore, or Talk. You move the cards in your deck to action slots. There were times when I wouldn’t know how to move the focus to certain cards with the buttons, so I would use the cursor to select them manually. The easiest way I found was by mixing the button layout with seldom use of the cursor. Weather Factory developed three ways to move your deck around: a button layout, a joystick controlled cursor, and touch controls. ![]() It first released on PC with a very intuitive way to move cards around (keyboard and mouse), but the Switch doesn’t really have that. ![]() Playing Cultist Simulator centers around moving cards. On the way to enlightenment, there will be investigators to handle, rival cults to stamp out, and many treasures to find. The roguelike, deck-building game tasks players with falling down the rabbit hole of occult mysteries, gathering a flock of followers, and bringing glory-or ruin-to their new cult. Weather Factory’s cult-hit Cultist Simulator has finally brought lovecraftian horror mixed with business management to the Nintendo Switch with the Initiate Edition.
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